

- DANTE INFERNO PSP HIGHLY COMPRESSED LICENSE
- DANTE INFERNO PSP HIGHLY COMPRESSED DOWNLOAD
- DANTE INFERNO PSP HIGHLY COMPRESSED FREE
"Life is not determined, the afterlife is not predetermined, people have a choice whether to do good or bad in life, and they suffer the consequences of those choices," Knight mentioned, alluding that this kind of dilemma would play out within the gameplay as far as the option of punishing or absolving souls within the game.
DANTE INFERNO PSP HIGHLY COMPRESSED FREE
Knight also mentioned that a key element to him was the notion of free will, which he felt was a key point from Dante. As players go deeper into Hell, Knight said, players will explore more of these themes within the gameplay. Of course, with the context of the Divine Comedy, the themes of the game are quite mature and deal with elements like death, sin, damnation and punishment. "We are throwing in a lot more minions and demons - there are a lot of demons described in the poem, but we want to make sure that the video game is fresh with a lot of variety and enemies, so we're definitely taking a few liberties with the things that bite back in Hell," Knight said.

Key monsters, like King Minos (the judge of the damned) or Cerberus, would definitely make an appearance in the game, while other enemies would receive an updated look for the game. Finally, there would also be some newly invented characters as well, but the developers intentionally took inspiration from members of Dante's real family to retain a certain level of plausibility and connection to Dante himself.Īgain, however, Knight stressed that while there would be some liberties taken with some characters, there were plenty of monsters, guardians and other enemy characters that wouldn't have to be manipulated or made up because it was already established in the poem. For example, characters known as the Shades would be the souls of the damned that Dante spoke to on his journey.

There would also be some creative context taken with secondary characters as well.
DANTE INFERNO PSP HIGHLY COMPRESSED LICENSE
Knight then moved from the setting to the characters, and mentioned that while all the major characters from the poem will be in the game, (such as Dante, Beatrice, Virgil and Lucifer), there would be a bit of creative license taken with all of them to make them fit within the video game context.

Apart from this blatant division, Knight mentioned that there will be many major geographical landmarks that Dante mentioned that will be included, such as the river Acheron or the frozen lake that players will witness in the game. The lower four levels, which Dante called the city of Dis, were for sins that humans clearly committed against other humans and were stocked with harsher punishments and demons as a result. While just about everyone was guilty of these sins, committing these sins only affected you. Knight specifically pointed out the divisions between the circles of hell, such as the first five levels (which were held for the sins of the flesh).
DANTE INFERNO PSP HIGHLY COMPRESSED DOWNLOAD
"Dante has fundamentally mapped Hell," Knight said, and those directions influenced just about every segment of the environmental design for each level.ĭirect Feed - Watch or download the trailer here (HD available). Thanks to Dante's vivid descriptions of Hell, Knight said, the concept of the game was essentially created as a level based experience. "We start at the gates of hell, on the surface and it finishes in the ninth circle of hell with the ultimate boss, of course," Knight said. Knight mentioned that the overall setting of the inferno would essentially remain the same. After a bunch of work, there were four elements he wanted his team to focus on: the setting, the characters, the theme and the story itself. Jonathan Knight, the Executive Producer and Creative Director of Dante's Inferno, mentioned at the start of his presentation that since Dante's work had been interpreted in movies, music and art, the development team would have to determine which elements of the Comedy could be manipulated to fit a video game context and which could remain the same.
